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Qoole for Quake
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LIGHTS
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WLIGHT06.QLE
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Text File
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1997-09-04
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2KB
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63 lines
// QOOLE
// Brushes: 2
// Entities: 1
// Objects: 4
{ // Brush 0
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( 19.096127 0.0 0.0 ) ( 19.096167 0.0 500.0 ) ( 296.551758 415.954773 0.0 ) wmet3_3 0 0 0 1.00 1.00
( -19.283478 0.0 0.0 ) ( -287.280975 422.110596 0.0 ) ( -19.283535 0.0 500.0 ) wmet3_3 0 0 0 1.00 1.00
( 0.0 -8.123402 0.0 ) ( 0.0 -8.123461 500.0 ) ( 482.699951 -138.5103 0.0 ) wmet3_3 0 0 0 1.00 1.00
( 0.0 6.999999 0.0 ) ( 500.0 7.00002 0.0 ) ( 0.0 6.999999 500.0 ) wmet3_3 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
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( -2.000001 0.0 0.0 ) ( -2.000142 500.0 0.0 ) ( -2.000001 0.0 500.0 ) wmet3_3 0 0 0 1.00 1.00
( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) wmet3_3 0 0 0 1.00 1.00
( 0.0 -3.690597 0.0 ) ( 0.0 -253.690186 433.012939 ) ( 500.0 -3.687899 0.0 ) wmet3_3 0 0 0 1.00 1.00
} // Brush 1
{ // Entity 0
"classname" "light_flame_small_yellow"
"origin" "0 0 0"
"light" "300"
} // Entity 0
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3
} // Object 0
{ // Object 1 : Rect Prism (8 sided)
Position: (0.0, 0.0, 5.240414)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 0
} // Object 1
{ // Object 2 : Cube
Position: (0.0, 3.0, -2.759586)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 1
} // Object 2
{ // Object 3 :
Position: (0.0, -1.0, 16.080139)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 0
} // Object 3